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Client Server Protocol

См. также в других словарях:

  • Client-server protocol — In computing, a client server protocol is a protocol in which there is a single server which listens for connections, usually on a specific port (if this is TCP, UDP, or a similar protocol), and one or more clients which connect to it. Client… …   Wikipedia

  • Client Puzzle Protocol — Possible generation method of client puzzles. Client Puzzle Protocol (CPP) is a computer algorithm for use in Internet communication, whose goal is to make abuse of server resources infeasible. It is an implementation of a proof of work system… …   Wikipedia

  • Server-zu-Server — (auch S2S oder Interserver) ist ein technischer Aspekt von Netzwerkprotokollen, welcher eine Erweiterung des klassischen Client Server Modells beschreibt, bei dem Teile des Protokolls nur den Datenaustausch zwischen Servern betrifft. Interserver… …   Deutsch Wikipedia

  • Client-Queue-Client — software architecture, also known as Passive Queue architecture, consists of two or more clients (where all clients can have either the same software, or different software understanding some common protocol), and one or more servers, which acts… …   Wikipedia

  • Client–queue–client — software architecture, also known as passive queue architecture, consists of two or more clients (where all clients can have either the same software, or different software understanding some common protocol), and one or more servers, which acts… …   Wikipedia

  • Client-side — refers to operations that are performed by the client in a client–server relationship in a computer network. Typically, a client is a computer application, such as a web browser, that runs on a user s local computer or workstation and connects to …   Wikipedia

  • Server emulator — is a term that is used to refer to an internet server that mimics the behavior of another server that is usually more well known. This is implemented through cloning or reverse engineering of the original server. Other synonyms include server… …   Wikipedia

  • Client-side prediction — is a network programming technique used in video games intended to conceal negative effects of high latency connections. The technique attempts to make the player s input feel more instantaneous while governing the player s actions on a remote… …   Wikipedia

  • Server Message Block — In computer networking, Server Message Block (SMB), also known as Common Internet File System (CIFS, /ˈsɪfs …   Wikipedia

  • Server-Software — Ein Server (engl.: to serve = bedienen) ist ein Programm, welches auf die Kontaktaufnahme eines Client Programms wartet und nach Kontaktaufnahme mit diesem Nachrichten austauscht. Die Kommunikation erfolgt dabei nach dem sogenannten Client Server …   Deutsch Wikipedia

  • Client (computing) — A client is an application or system that accesses a service made available by a server. The server is often (but not always) on another computer system, in which case the client accesses the service by way of a network. The term was first… …   Wikipedia

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